Conservation Biology and Interactive & Immersive Performance BAUCAS Code: CB50|Duration: 3 years|Full Time|Both Campuses|UCAS Campus Code: L46
Work placement opportunities|International students can apply
Please note: this course is for 2022/23 entry only
Conservation biology is concerned with the protection and management of nature and the Earth’s biodiversity. It involves an evaluation of human and other factors that affect all living organisms with the aim of protecting and conserving species, their habitats and ecosystems. It is an interdisciplinary subject that draws on natural sciences to devise satisfactory processes and approaches by which to sustain and protect plant and animal biodiversity in the UK and abroad.
This course mainly focuses on conservation in terrestrial environments. It develops knowledge of key areas such as the principles and practices of ecology, habitat management, nature conservation and the functioning of natural systems, particularly with regard to different points of view including scientific, ethical and philosophical perspectives. Opportunities are provided to apply knowledge and understanding of conservation biology during field courses within the UK and abroad giving first-hand experience of a range of ecosystems.
A Placement Year option is available for this course. Undertaking a placement year as part of your degree programme offers you the opportunity to gain valuable work experience alongside your studies.For more details and information about this course visit:
Technologies related to gaming, augmented and virtual realities have transformed the creative possibilities of all of the performing arts. This is as true for large-scale mainstream music concerts or theatre and dance productions through to more experimental music and performance artists.
The growth of importance of these technologies cannot be overstated in terms of creative innovation as well as economic and employment growth. The Digital Creative is an area of noted importance of economic investment and growth on Regional (North West) National and Global levels.
The programme of study will explore interactive and immersive digital programming environments and appropriate design techniques and their truly transformative effect upon all of the performing arts.
Students will be supported in the realisation of advanced projects such as digital scenography, interactive audio/visual projections, all of which will incorporate Game, Augmented, or Virtual Reality techniques – technologies that are transforming the way that we envision, create, perform and consume the performative arts.
This new programme could be partnered with another performing art – dance, music or drama – or subjects such as computer science or Artificial Intelligence, to make a truly innovative study experience.For more details and information about this course visit:
Interactive & Immersive Performance