Economics and Interactive & Immersive Performance BAUCAS Code: IM14|Duration: 3 years|Full Time|Both Campuses|UCAS Campus Code: L46
Work placement opportunities|International students can apply
Please note: this course is for 2022/23 entry only
This is an exciting time to study Economics: great ideological debates, policy decisions and technological changes are taking place that impact our lives, ranging from the direction of globalisation and international trade and trade restrictions, to trends in economic inequality, the environment and climate change, the gender pay-gap, migration flows, economic integration, financial crises, and the challenges posed by the recent Covid-19 crisis..
Our Economics programme will delve in to an in-depth study of real economic issues like the above, based on a solid foundation of an eclectic economic theory, and an understanding of how economic policy is formulated. This will enable students to gain the analytical and critical evaluation skills needed to recognise how national and global issues affect a society’s welfare.
The course is designed to provide students with the experience, knowledge and skills needed to succeed in the job market, by putting a strong emphasis on analytical, quantitative and research skills highly valued by employers. It will also develop a student’s ability to apply the concepts, theories and quantitative methods to business and public policy decisions, in a diverse range of settings. As we believe your ability to gain meaningful employment after you graduate is really important, there is also a strong focus on helping you to develop your more general and transferable employability skills.
In this course, students will study a range of areas, including Quantitative Methods, Econometrics, Intermediate Micro and Macroeconomics, History of Economic Thought, Banking & Finance, and International Economics and Finance.For more details and information about this course visit:
On this course you will be making work that physically brings the audience into the performance environment. It is about exploring drama and performance through the interactions between bodies and environments and how different technologies can facilitate this. How can light function as an actor? What are the merits and limitations of devising a performance for an audience of one person? What staging possibilities does virtual reality and video gaming provide the performance-maker? Here you will learn about the different approaches to creating your own immersive performance environments as well as gaining an important understanding of the digital creative sector.
Located within the Creative Campus, this community of artists, musicians and performers is a vibrant and exciting environment to create work. Throughout your studies you will be equipped with the relevant technical knowledge and skills to realise and manage your own projects, supported by a team of highly qualified tutors. These will include acquiring skills in digital coding, lighting design, audio and video editing, 360 film and sound recording, motion capture and projection mapping. In addition to making performances, you will present ideas verbally, as well as enhancing your skills in critical and reflective writing.
Your three years begins with an introduction to immersive performance practices before you journey into the exciting challenges of audience participation and interaction. Moving outside of the campus, the city of Liverpool itself will become a site for performance, echoing the work of immersive practitioners such as Punchdrunk, dreamthinkspeak and Shunt. Your final year will involve a push into new and experimental performance technologies, presenting performance projects in virtual worlds. This will culminate in you selecting either to complete a placement within an arts organisation or to take the lead as project manager of a major performance project of your own devising. This final year will also require you to complete an independent research project on a topic of your own choice.
This course is for those interested in making innovative and dynamic worlds for their audiences to interact with and explore. It will appeal to students interested in contemporary performance and its overlaps with creative technologies.For more details and information about this course visit:
Interactive & Immersive Performance