Human Biology is an ever-evolving branch of science that includes the study of the human body, the changes that occur in disease, and the interaction between humans and their environment. With this in mind, the Human Biology curriculum has been designed to provide a contemporary and dynamic programme to challenge students across a broad base, but with depth in areas of staff specialisms.
The curriculum includes the foundation disciplines of anatomy, cellular biology, molecular biology, physiology and metabolism. These will be delivered in the context of contemporary health issues including aging, obesity, cancer, infectious and non-communicative chronic diseases. Students will benefit from the input of research active scientists from across the range of disciplines within the School of Health Sciences. This will support the development of an integrated, innovative and applied programme of study that is the cornerstone of the curriculum of the School of Health Sciences. Graduates will leave the programme with a fully rounded skill set and with experience in a wide range of standard and specialist lab techniques. Graduates will gain experience, competence and confidence through small group learning, giving specialist and transferable skills, allowing them to succeed in a competitive and demanding employment market.For more details and information about this course visit:
Technologies related to gaming, augmented and virtual realities have transformed the creative possibilities of all of the performing arts. This is as true for large-scale mainstream music concerts or theatre and dance productions through to more experimental music and performance artists.
The growth of importance of these technologies cannot be overstated in terms of creative innovation as well as economic and employment growth. The Digital Creative is an area of noted importance of economic investment and growth on Regional (North West) National and Global levels.
The programme of study will explore interactive and immersive digital programming environments and appropriate design techniques and their truly transformative effect upon all of the performing arts.
Students will be supported in the realisation of advanced projects such as digital scenography, interactive audio/visual projections, all of which will incorporate Game, Augmented, or Virtual Reality techniques – technologies that are transforming the way that we envision, create, perform and consume the performative arts.
This new programme could be partnered with another performing art – dance, music or drama – or subjects such as computer science or Artificial Intelligence, to make a truly innovative study experience.For more details and information about this course visit: