INTERACTIVE & IMMERSIVE PERFORMANCE BAUCAS Code: Combined Honours only – see combinations tab|Duration: 3|Full Time|Creative Campus|UCAS Campus Code: L46
Work placement opportunities|International students can apply
ABOUT THE COURSE
Technologies related to gaming, augmented and virtual realities have transformed the creative possibilities of all of the performing arts. This is as true for large-scale mainstream music concerts or theatre and dance productions through to more experimental music and performance artists.
The growth of importance of these technologies cannot be overstated in terms of creative innovation as well as economic and employment growth. The Digital Creative is an area of noted importance of economic investment and growth on Regional (North West) National and Global levels.
The programme of study will explore interactive and immersive digital programming environments and appropriate design techniques and their truly transformative effect upon all of the performing arts.
Students will be supported in the realisation of advanced projects such as digital scenography, interactive audio/visual projections, all of which will incorporate Game, Augmented, or Virtual Reality techniques – technologies that are transforming the way that we envision, create, perform and consume the performative arts.
This new programme could be partnered with another performing art – dance, music or drama – or subjects such as computer science or Artificial Intelligence, to make a truly innovative study experience.
The course will be delivered by way of an integrated lecture series, supported by seminars, practical workshops and student-led tutorials.
ASSESSMENT AND FEEDBACK
Assessment will be by way of digital creative projects; programming and coding design tests and contextual essays.
This programme will explore to advanced levels the coding and programming of:
- Switches for the transformation of audio/visual environments
- Sensors and switches for the capture, tracking and mapping of environmental aspects of physical performance or installation venues (i.e. light, heat) or audiences numbers for the transformation of audio/visual environments
- Sensors and switches for the capture, tracking and mapping of performance artists – musicians, dancers and actors
- A convergent examination of employing VR and AR programming environments for the transformation of audio/visual performing environments.
All of this will be underpinned by a contextual examination of the development of the use of interactive and immersive digital technologies to the performance arts and its emergence and significant development from a business perspective in the Creative Industries.
Students will be introduced to the key elements of Interactive and Immersive Performance that will prove crucial to their understanding of the practical work they will make throughout their degree. These include: space, sound, audience and materiality. They will each select one of these and devise an immersive and interactive component for a performance in response to a shared stimulus. In collaboration with their peers, they will then present a complete performance, combining these components together.
This practical work will be complemented by a lecture series which will contextualise Interactive and Immersive Performance History. Here students are provided with a core history of the techniques and philosophies espoused by practitioners interested in these complex subjects.
This is a technically demanding course, and therefore requires that students are sufficiently inducted and trained in utilising the technologies on the Creative Campus. As part of their first year of study, students will be taught how to use the recording studio, make a lighting plot, as well as using projection, and video and sound editing software.
In their practical seminars students will develop interactive and immersive installations and intimate one-to-one performances. This will be underpinned by an exploration of intermedia performance techniques, focusing on digital projection and surround sound. Students will interact and perform with the live and pre-recorded, exploring the qualities of liveness in performance. Through a pluralising of space, they will create work across multiple screens and channels, analysing to what extent such media exists as dissociative phenomena. Their practical work for this year will culminate in a placement with an arts organisation, providing them with professional skills to inform their final year of study.
The lecture series will complement the seminars, introducing students to affectivity and intersubjectivity and the manner by which audiences are influenced and their attention engaged. The ethical challenges of participatory performance works will also be studied as well as how the relationships between audiences impacts upon the dynamic of the performance. In order to give clarity to their understanding of interactive and immersive performance, students are provided with a set of robust theoretical frameworks with which to analyse this type of work.
In their final year of study, students will have cultivated a signature practice that will enable them to develop work of a professional standard for a variety of contexts. In their practical seminars, they will design online performances, creating interactive environments solely within a digital space. They will experiment with hypertextual modes of writing, exchanging the studio space for the computer and smart phone. They will then develop this further through augmented and virtual reality technologies, engaging with the challenges faced by technologists and performance makers in crafting immersive performances, utilising 360-degree cameras and binaural sound.
As with the previous years, the lectures will provide a theoretical context for these practical experiments, here discussing the body as avatar as well as ontology and proprioception. These will be extended through research into ludic narratives and the devising of pervasive games; exploring the role of interactive play in performance. In addition to their practice, students will either complete a written research project, or a larger dissertation combined with their other degree of study.
|UCAS Tariff Points||112 UCAS Tariff points must come from a minimum of two A Levels (or equivalent). Additional points can be made up from a range of alternative qualifications|
|Access to HE||112 Tariff Points|
|Irish Leaving Certificate||112 Tariff Points from Higher Level qualifications only|
|Welsh Baccalaureate||This qualification can only be accepted in conjunction with other relevant qualifications|
|Subject Requirements||An A level in one of the Performing Arts – Music, Drama or Dance is essential. Where music may be the chosen route of study, theoretical understanding at least of ABRSM Grade 5 is desired. An A level in Computer Science would be useful.|
INTERNATIONAL ENTRY REQUIREMENTS
|Specific Country Requirements||Select your country|
6.0 overall (with reading and writing at 6.0) and no individual score lower than 5.5. We also accept a wide range of International Qualifications. For more information, please visit our English Language Requirements page.
Digital Creative is a fast growing area of employment regionally, nationally and globally from games, installations, through to large-scale performance events, concerts and shows. Career prospects are diverse and significant.
Work Placement Opportunities
Work placement opportunities will be sought from the many Liverpool-based cultural organisations that Liverpool Hope University already has good working relationships with: Everyman & Playhouse, Tate Liverpool, Liverpool Sound City, etc.
The Service and Leadership Award (SALA) is offered as an extra-curricular programme involving service-based experiences, development of leadership potential and equipping you for a career in a rapidly changing world. It enhances your degree, it is something which is complimentary but different and which has a distinct ‘value-added’ component. Find out more on our Service and Leadership Award page.
As part of your degree, you can choose to spend either a semester or a full year of study at one of our partner universities as part of our Study Abroad programme. Find out more on our Study Abroad page.
The tuition fees for the 2021/22 academic year are £9,250 for full-time undergraduate courses.
If you are a student from the Isle of Man or the Channel Islands, your tuition fees will also be £9,250.
The University reserves the right to increase Home and EU Undergraduate and PGCE tuition fees in line with any inflationary or other increase authorised by the Secretary of State for future years of study.
While all of the required equipment will be supplied by Liverpool Hope University – a good quality laptop would be a worthwhile resource to be owned by the student.
We have a range of scholarships to help with the cost of your studies. Visit our scholarships page to find out more.
INTERNATIONAL TUITION FEES
The International Tuition fees for 2021/22 are £11,400.
Visit our International fees page for more information.
This course is also available as a Combined Honours degree with the following subjects:
Email our enquiries team
GOOD TO KNOW:
Study of Digital Creativity for the Performing Arts, in a city that champions its economic development
Study at the Creative Campus and at Hope Park Campus, each with their own specialised facilities and dedicated staff expertise
Be part of vibrant, innovative performing arts and digital creative communities