Acting and Digital Creativity BA (Hons)
UCAS Code: ACDC|Duration: 3 years|Full Time|Creative Campus
UCAS Campus Code: L46
Work placement opportunities|International students can apply
ACTING BA (HONS)
Discover your passion for Acting and Performance!
Are you ready to step into the spotlight and embark on an extraordinary journey in the world of acting and performance? Our Acting BA (Hons) programme is designed to equip individuals with knowledge and skills in the field of acting. This BA provides students with knowledge and understanding of the history and practice of acting, and the skills to apply this knowledge to real-life settings across different disciplines, as well as acting for stage and screen.
Unleash your creativity and explore the rich history and practice of acting. The course provides an in-depth knowledge and understanding of the core areas of acting (histories and contemporary practices) and the opportunity to apply theories, methods, and approaches from drama, theatre and performance. Students will gain a critical understanding of how acting plays a key role in local, national, and global contexts. They will also be supported to develop knowledge and awareness of contemporary issues in acting and the performing arts, empowering you to become a versatile and impactful actor.
Immerse yourself in a stimulating learning environment situated within the School of Creative and Performing Arts, in the heart of Liverpool and taught by professors and tutors from across Europe. This course provides an intellectually stimulating environment in which students will acquire skills of acting techniques alongside critical thinking and independent learning. The transferable skills developed through the course will be relevant to a range of careers including teaching, mentoring, educational settings, and as well as equipping students for acting for the stage and screen.
For more details and information about this course visit:Acting BA (Hons)
DIGITAL CREATIVITY
This course will educate students towards creating work that bridges the gap between traditional creative practices and their modern technologically facilitated counterparts from gaming, to graphic design to music and dance. It responds to the continuing appropriation of emerging digital technologies by artists with the aim of discovering new approaches for creative expression, often referred to under the umbrella term ‘Creative Convergence’. The course responds to the teaching and research interests of staff within the subjects of Music, Performance and Visual Arts, as well as colleagues in the areas related to Computer Science.
You will learn how to use a variety of technologies and realise assessed projects; these may include motion capture, haptic feedback, interaction design, data sonification & visualisation, animation & sound design, and coding/scripting in relevant languages strictly for creative output.
The practical seminars will act as laboratories to experiment with these technologies and enhance your skillsets, working towards a signature practice that primes them for the digital creative sector. The lectures provide a theoretical basis for you to critically position your work, further developed through student-led discussions in tutorials. The lecture content also informs the seminars, ensuring you are able to perceive the practical application of these ideas. In your first year of study, you will be introduced to the key practitioners and practices who demonstrate the ways digital technologies enrich the creative potential of traditional art forms.
For more details and information about this course visit:Digital Creativity