Digital Creativity and Stage Design & Scenography (with Foundation Year)
UCAS Code: DC14|Duration: 4|Full Time|Hope Park
UCAS Campus Code: L46
Work placement opportunities|International students can apply
This course will educate students towards creating work that bridges the gap between traditional creative practices and their modern technologically facilitated counterparts from gaming, to graphic design to music and dance. It responds to the continuing appropriation of emerging digital technologies by artists with the aim of discovering new approaches for creative expression, often referred to under the umbrella term ‘Creative Convergence’. The course responds to the teaching and research interests of staff within the subjects of Music, Performance and Visual Arts, as well as colleagues in the areas related to Computer Science.
You will learn how to use a variety of technologies and realise assessed projects; these may include motion capture, haptic feedback, interaction design, data sonification & visualisation, animation & sound design, and coding/scripting in relevant languages strictly for creative output.
The practical seminars will act as laboratories to experiment with these technologies and enhance your skillsets, working towards a signature practice that primes them for the digital creative sector. The lectures provide a theoretical basis for you to critically position your work, further developed through student-led discussions in tutorials. The lecture content also informs the seminars, ensuring you are able to perceive the practical application of these ideas. In your first year of study, you will be introduced to the key practitioners and practices who demonstrate the ways digital technologies enrich the creative potential of traditional art forms.For more details and information about this course visit:
On this course you will be trained to design and make immersive worlds for different audiences. It’s about exploring drama and performance through the interactions between bodies, environments and creative technologies. How can light function as an actor? How can a set be built by sound alone? How can we subtly direct our audiences without them knowing? What are the ethical challenges of creating a performance solely for one person? As worldbuilders, you will learn about the different approaches to designing and creating your own immersive performance environments, supported by technical training that will prepare you for the creative sector.
Your three years begins with an introduction to immersive performance practices and scenographic design before you journey into the exciting challenges of audience participation and interaction. Moving outside of the campus, the city of Liverpool itself will become a site for performance, echoing the work of immersive practitioners such as Punchdrunk, dreamthinkspeak and Shunt. Your final year will involve a push into new and experimental performance technologies, presenting performance projects in virtual worlds and the development of escape rooms and other ludic practices. This will culminate in you selecting either to complete a placement within an arts organisation or to take the lead as project manager of a major performance project of your own devising. This final year will also require you to complete an independent research project on a topic of your own choice.
This course is for those who are passionate about theatre and performance but are more interested in working behind the scenes.For more details and information about this course visit:
Stage Design & Scenography