Digital Creativity BA (Hons) (with Foundation Year)
 Digital Creativity (Major).jpg)
UCAS Code: Combined Honours only – see combinations tab|Duration: 4 years|Full Time|Creative Campus
UCAS Campus Code: L46
Work placement opportunities|International students can apply|Study Abroad opportunities
About the course
Digital Creativity at Liverpool Hope is for students who want to make creative work with technology. You will explore how digital tools can be used across art, design, music, performance, games, interaction and immersive experiences.
This is a hands-on creative technology degree where you will develop practical projects using areas such as motion capture, haptic feedback, interaction design, data sonification and visualisation, animation, sound design and creative coding. You will learn how to experiment with software, hardware and digital systems, while also building the confidence to explain your ideas and understand the creative choices behind your work.
Practical seminars act as creative labs, giving you space to test ideas, solve problems and build original digital outcomes. Lectures and tutorials help you understand the artists, designers and technologists shaping contemporary digital culture, including debates around creativity, ethics and new technologies.
If you are interested in digital arts, creative technology, interactive media, content creation, sound, visuals, performance or user experience, Digital Creativity helps you build a distinctive creative practice for the future.
Course structure
Teaching on this course takes place through lectures attended by the whole year group, as well as seminars and tutorials in smaller groups of up to 10 students. You will also have the opportunity for weekly one-to-one meetings with your tutors, alongside field trips and activities related to your subject.
For the Digital Creativity element of your combined honours degree, you will have around 6 teaching hours per week in your first year, reducing to around 5 hours in your second and third years. In addition to these teaching hours, you are expected to dedicate approximately 14 hours per week to independent study.
Assessment and feedback
Across your three years of study, assessments are designed both to ensure you meet the required learning outcomes and to prepare you for professional practice. These include practical projects such as building an online portfolio, written assignments that develop your ability to explain your creative process, and research projects to strengthen your academic skills.
You will receive written feedback on your work, with the opportunity to discuss this in more detail with your tutor.
Curriculum overview
The syllabus will include training on systems widely used in creative practice, starting from programming languages supported by hardware platforms such as C++ for Arduino & Python for Raspberry Pi, visual/object-oriented programming environments such as Max/Max4Live, Pure Data, Processing, TouchDesigner, and OpenFrameworks, and proprietary software suites aimed at designing sound, visuals, and interaction, such as Reaktor, Isadora, Resolume, and Adobe Creative Cloud.
Training on hardware design will concentrate on understanding circuitry and instil students with the ability of compiling systems out of components aimed at expanding existing microcontroller and microprocessor platforms, such as those developed by Adafruit.
Assessment of learned skills for each platform will be project-based, with students devising creative outputs, and developing systems that can facilitate the functionality of each project.
Beyond the technical training, students will learn about key theories and historical developments of technologically facilitated arts, including seminal and contemporary practitioners and works, and philosophical debates on the ethics of technology. Finally, students’ professional development will be reinforced through learning about funding sources, major art research and support centres, and developing a bespoke profile for their practice.
Foundation Year
The Foundation Year is a great opportunity if you have the ability and enthusiasm to study for a degree, but do not yet have the qualifications required to enter directly onto our degree programmes. A significant part of the Foundation Year focuses upon core skills such as academic writing at HE level, becoming an independent learner, structuring academic work, critical thinking, time management and note taking.
Successful completion of the Foundation Year will enable you to progress into the first year (Level C) of your chosen honours degree. Further details can be found here.
Year One
Introduction to Digital Creativity 1 (Semester 1)
This module introduces the theoretical and practical foundations of computational arts. It expands the concept of digital creativity through a lecture on the historical development of software and digital hardware in artistic practice, highlighting the work of key practitioners and technologists. Building on this theoretical grounding, students develop their own creative projects during practical seminars, producing outcomes in their chosen medium.
Introduction to Digital Creativity 2 (Semester 2)
This module introduces the main programming languages and their applications across different software and hardware platforms, taught through a problem-solving approach linked to each student’s creative projects. Outcomes are presented with a focus on the technologies used, with assessment based on students’ ability to analyse and understand the user experience design evident in each project.
Year Two
Explorations in Digital Creativity 1 (Semester 1)
This module focuses on collaboration, helping students understand how to work effectively with practitioners from different disciplines. Theories of collaboration are introduced in lectures, while practical workshops provide opportunities to explore a range of digital creative platforms and develop hybrid audience–performer experiences. Students will also gain brief experience within a professional digital creative context and begin to specialise in areas of practice ahead of their third-year research project.
Explorations in Digital Creativity 2 (Semester 2)
This module continues software and hardware training, with students designing systems in response to briefs set by tutors and partner practitioners. Assessment is based on both the final outcomes and written reports explaining the logic behind each design approach. Alongside this, students will prepare for their dissertation through writing and research tutorials, developing topics for their final-year project.
Year Three
In the final year, students demonstrate their proficiency in a range of performance technologies and apply them in creative, original ways. This culminates in either completing a placement within an arts organisation or leading a major performance project of their own design. Alongside this, students undertake an independent research project on a topic of their choice.
Final-year projects are curated to reflect professional practice, with opportunities to collaborate with second-year students and external practitioners. These projects involve the design of technological systems and require evidence of project management and administration skills, including liaising with partners and exploring funding opportunities.
The dissertation showcases research and reflective analysis skills, drawing on both practice-based and practice-led methodologies.
Entry requirements
There may be some flexibility for mature students offering non-tariff qualifications and students meeting particular widening participation criteria.
Careers
Digital Creativity prepares you for a fast-moving creative industries landscape where artists, designers, performers and producers increasingly work with digital tools. You will graduate with practical experience in creative technology, project development, collaboration, research and communication.
Career pathways can include freelance creative technologist, digital artist, interactive media designer, immersive experience designer, digital content producer, audiovisual producer, production designer, installation artist, creative coder, UX-focused designer, multimedia practitioner or technical support roles in arts, events and cultural organisations.
The course also supports students interested in content creation as a professional outcome. You will learn how to develop original digital work, document your creative process, build a portfolio and communicate your skills to different audiences. This can support progression into roles involving digital storytelling, online portfolios, social media content, visual media, sound design, creative campaigns and audience-facing digital experiences.
You can also progress to Level 7 study, including specialist Master’s degrees in digital arts, creative technology, performance, media, design, music or practice-based research. Graduates may also consider wider postgraduate routes such as PGCE teacher training, an MBA or doctoral study.
Enhancement opportunities
Work Placement Opportunities
All students will be encouraged to uptake work placements with a regional digital creative company.
SALA
The Service and Leadership Award (SALA) is offered as an extra-curricular programme involving service-based experiences, development of leadership potential and equipping you for a career in a rapidly changing world. It enhances your degree, it is something which is complimentary but different and which has a distinct ‘value-added’ component. Find out more on our Service and Leadership Award page.
Study Abroad
As part of your degree, you can choose to spend either a semester or a full year of study at one of our partner universities as part of our Study Abroad programme. Find out more on our Study Abroad page.
Tuition fees
The tuition fees for the 2026/27 academic year are £9,790 for full-time undergraduate courses.*
If you are a student from the Isle of Man or the Channel Islands, your tuition fees will also be £9,790.
The tuition fees for the 2027/28 academic year will be £10,050 for full-time undergraduate courses.*
If you are a student from the Isle of Man or the Channel Islands, your tuition fees will also be £10,050
The University reserves the right to increase Home and EU Undergraduate and PGCE tuition fees in line with any inflationary or other increase authorised by the Secretary of State for future years of study.
Home students (UK)
*Tuition fees are subject to inflation-linked increases in line with government policy. Updated fees will be confirmed in line with the maximum fee cap set by the Government or the Office for Students (OfS) for each academic year. This means your fee may increase for each academic year of study, but only up to the maximum amount permitted for that year.
Eligible UK students can apply to the Government for a tuition loan, which is paid direct to the University. This has a low interest-rate which is charged from the time the first part of the loan is paid to the University until you have repaid it.
Additional costs
Students will be expected to have access to basic equipment such as computers able to support the taught software platforms.
Scholarships
We have a range of scholarships to help with the cost of your studies. Visit our scholarships page to find out more.
International tuition fees
The International Tuition fees for 2026/27 are £15,225.
The International Tuition fees for 2027/28 are £16,000
Visit our International fees page for more information.
Course combinations
This course is only available with Foundation Year as a Combined Honours degree with the following subjects:
| Degree Title |
|---|
| Digital Creativity and Computer Science (with Foundation Year) |
| Digital Creativity and Digital Marketing (with Foundation Year) |
| Digital Creativity and Music Production (with Foundation Year) |
Course Enquiry
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